Fleet Runner of Ehlonna - Prestige Class
This Prestige class uses elements that may not be applicable to the Forgotten Realms Campaign
In the wild, speed is sometimes essential. Often, an animal's only hope of survival is to outrun another creature. Certain followers of Ehlonna, goddess of the woodlands, emulate this aspect of the natural world above all others, cultivating their natural speed until they become like the deer leaping between the trees - or, eventually, the wind that blows through them.
Most fleet runners of Ehlonna are clerics or druids who serve that deity, though a number of rangers also follow this path. Multiclass cleric/rangers or druid/rangers quite often become fleet runners, but members of other classes are rarely interested.
NPC fleet runners are almost feral creatures of the woodland. They have been known to run with the centaurs and dance with the satyrs, though many prefer the company of animals to that of more sophisticated creatures. They use their speed and travel-related abilities in defense of the woodlands - to carry messages, send for aid, or bring aid themselves.
Hit Die: d8
To qualify to become Fleet Runner of Ehlonna, a character must fulfill all the following criteria:
- Alignment: Neutral good
- Skills: Knowledge (religion) 8 ranks
- Feats: Dodge, Mobility, Run
- Base will save: +3
- Spellcasting: ability to cast divine spells
From: Dragon #283,DC1
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