
Medium Fey (Aquatic)
Hit Dice: 5d6+5 (22 hp)
Initiative: +3
AC: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Claw +6 melee
Full Attack: 2 claws +6 melee
Damage: Claw 1d4+2
Space: 5 ft/5 ft.
Special Qualities: Amphibious, low-light vision, spell resistance 16
Special Attacks: Control water, fish cloud, improved grab
Saves: Fort +2, Ref +7, Will +6
Abilities: Str 15, Dex 16, Con 12, Int 12, Wis 14, Cha 11
Skills: Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +11*, Intimidate +10, Knowledge (nature) +3, Listen +10, Move Silently +11*, Spot +10, Survival +10, Swim +10
Feats: Weapon Finesse; Weapon Focus (claw)
Climate/Terrain: Cold aquatic
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 7-10 HD (Medium)
Source: Frostburn
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